![]() Their unique unit, the Huskarl, is a mobile high-pierce armor anti- archer infantry unit with low base melee armor, reversing the traditional rock-papers-scissors concept which infantry has with archers and cavalry. This grants them an effective infantry rush throughout the entire span of the game. Their main advantages is a faster creation speed and massive discount, which scales through the Ages. The Goths are one of the best infantry civilizations. In-game, the Goths are an aggressive civilization with a reputation for forward Villagers and laming potential. +10 population cap in the Imperial Age.Hunters have +5 attack against aggressive huntables ( Wild Boar, Javelina, Elephant, Rhinoceros) and carry +15 food.Infantry have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age.Infantry are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age.Perfusion: Increases the working speed of Barracks by +100%.Anarchy: Allows the creation of Huskarls at the Barracks.These fast-moving infantry units can provide additional support to your tower rush.Age of Empires III: The Asian Dynasties Review The "Royal Heirs" unique technology also allows them to construct their unique unit, the Shotel Warrior, faster. Their towers automatically garrison units, increasing their defensive capabilities. Ethiopians: Although not as popular as the previous civilizations mentioned, the Ethiopians have unique bonuses that can aid in a tower rush strategy.Teutons also have access to the powerful "Siege Onager," which can be used to clear enemy units near your towers. The "Crenellations" technology further enhances their towers by giving them more attack power and arrow fire rate. Their towers have increased range due to their civilization bonus. Teutons: The Teutons are known for their sturdy defensive structures, making them a viable option for tower rushing. Byzantine buildings also have more hit points, enhancing their overall defensive strength. Their towers are also cheaper, making it easier to establish a large number of towers quickly. They have access to the "Greek Fire" technology, which increases the attack strength of their towers. In addition, Spanish towers can be upgraded to "Keep" and "Bombard Tower," which increases their range and attack power.Ä«yzantines: The Byzantines have strong defensive capabilities, making them suitable for tower rushing. Their villagers construct buildings faster, allowing you to set up towers quickly. Spanish: The Spanish have access to the unique unit "Conquistador," which can be used to clear enemy units and protect your towers. Furthermore, Koreans can research "Masonry" and "Architecture" upgrades at the Blacksmith, increasing the durability and strength of their towers. Their towers also gain additional line of sight, making them more effective at detecting enemy units. They have unique technology called "Tower Shields," which increases the range of their towers and gives them additional armor. Koreans: The Koreans are widely regarded as one of the best civilizations for tower rushing. The strategic intent is for both towers to not only launch a formidable offensive but also provide mutual defensive reinforcement, strengthening their collective impact. However, it is important to adopt a slightly more aggressive stance with this tower, situating it closer to the enemy's position. For an added advantage, consider locating this initial tower on a hill, leveraging the terrain bonus to bolster its defensive capabilities. The second tower should be within range of the first one, allowing them to support each other effectively. It is essential to keep it far enough from the opponent's vision, ensuring they only discover it when it is already too late to respond effectively. The first tower should be positioned conservatively, ideally near the enemy's wood line. You should get to Feudal at around the 8:50 min mark with 19 pop and 6 of your vills already on your opponent's base, building 2 towers as soon as you reach feudal. Tower Rush FAQ What's a good time for feudal in a tower rush? If you don't like practicing in mods you can just go to multiplayer and try the tower rush against real opponents. There are mods to practice all regular starts, including Tower Rush. Keep building up your economy while you attack.Send 6 villagers from food to enemy base.Send 4 villagers from Food to build a mining camp and collect stone. ![]() Click up to Feudal (should be around the 6:45 min mark).2 build house, Mill and collect berries.In this guide we will go through the basic tower rush build order, best civilizations, counters and strategies. ![]()
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